FMOD Studio was released last year, and it is quite an amazing tool for game audio design and implementation. Just the fact that it looks like a DAW and supports standard control surfaces is enough to raise some eyebrows. Training materials have been steadily rolling out, and I can definitely say that now is an excellent time to jump in. Sound recordist and FMOD guru Stephan Schütze of Sound Librarian has created the official FMOD 101 curriculum, which features a game project which integrates FMOD Studio and Unity.
And the FMOD team have also just released a video training series by Sally Kellaway that offers a deep dive into integration with the Unreal Engine (including some useful lessons on audio programming using UE’s Blueprint technology). There’s even an excellent vehicle engine design lesson, which appears to be incredibly easy using UE’s vehicle template.
I just completed the FMOD 101 online certification in preparation for teaching FMOD Studio in two new classes at Foothill College (MUS84B Advanced Sound Design for Games and MUS84C Music Composition for Games). I’m really looking forward to it.