Category: game audio
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The Bleeding Edge, Pt. 2
So, I’ve previously mentioned several new game audio courses that I’ve developed for the Music Tech program at Foothill College. (Actually, one of them is still just an outline that needs to be developed for next quarter, but I digress…) These classes are as cutting edge as we get in our industry, and there are…
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The Bleeding Edge
I’ve been thinking a lot lately about the difficulty of keeping up with the latest technology in my classes. In my field, Music Technology, there’s an interesting split between foundation courses and electives. The foundation courses typically deal with basic concepts in audio engineering, as well as the fundamentals of using a digital audio workstation.…
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FMOD Studio
FMOD Studio was released last year, and it is quite an amazing tool for game audio design and implementation. Just the fact that it looks like a DAW and supports standard control surfaces is enough to raise some eyebrows. Training materials have been steadily rolling out, and I can definitely say that now is an…
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Sanken CSS-5
Foothill Music Tech just got the Sanken CSS-5 I’ve been wanting for years. I used one for an SCEA title a few years back and loved the sound and the ease of use. Coupled with our Sound Devices 702 it makes for the ultimate stereo field recording rig. It’s definitely at the high end price-wise of stereo field recording…